top of page

M&B
Part 3

Getting Into Unity
The original plan from my leads was to block out the floor of the level and bring it into unity. We assumed that we'd populate the rest with art assets.
So I brought the floor plan into Unity from Maya and played in it to get a feel for how long it took to get from point A to point B

Change of Plans
Eventually I was told that we would instead be using the Unity terrain editor. A tool I was not familiar with. However we had a deadline coming up by this time, so I had to get acclimated quick. Aside from creating ramps, it wasn't so bad. The floor plan I created in Maya did come in handy here, as I had a reference to mold the terrain around.

I then populated the level as assets began to come in.

bottom of page